CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Configurations

Configuration 1

cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*

Information

Published : 2020-12-03 02:15

Updated : 2022-04-12 04:19


NVD link : CVE-2020-6017

Mitre link : CVE-2020-6017

Products Affected
No products.
CWE