NVIDIA Windows GPU Display Driver, all versions, contains a vulnerability in the DirectX11 user mode driver (nvwgf2um/x.dll), in which a specially crafted shader can cause an out of bounds access, which may lead to denial of service or code execution.
CWE-787
CVE-2020-5983
NVIDIA Virtual GPU Manager contains a vulnerability in the vGPU plugin and the host driver kernel module, in which the potential exists to write to a memory location that is outside the intended boundary of the frame buffer memory allocated to guest operating systems, which may lead to denial of service or information disclosure. This affects vGPU version 8.x (prior to 8.5), version 10.x (prior to 10.4) and version 11.0.
CVE-2020-5991
NVIDIA CUDA Toolkit, all versions prior to 11.1.1, contains a vulnerability in the NVJPEG library in which an out-of-bounds read or write operation may lead to code execution, denial of service, or information disclosure.
CVE-2020-6007
Philips Hue Bridge model 2.X prior to and including version 1935144020 contains a Heap-based Buffer Overflow when handling a long ZCL string during the commissioning phase, resulting in a remote code execution.
CVE-2020-6016
Valve’s Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
CVE-2020-6017
Valve’s Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.